Spells

The spells below (except the druid list) are from a LotFP variant posted on the designers blog for a new version called the Grindhouse Edition. They are listed here for ease, although there are some changes and new spells as well.

The new Druid spell list is available to druids and elves (they can freely choose between both.) Druids follow all the rules for clerics; they just choose their spells from a different list. Only the Men of the Wild can be druids. The spells are taken from varied sources including the 1st edition AD&D Player’s Handbook, Eldritch Weirdness, and some are originals.

Cleric Spells

First Level
  1. Bless (rev)
  2. Command
  3. Cure Light Wounds (rev)
  4. Detect Evil (rev)
  5. Invisibility to Undead (rev)
  6. Protection from Evil (rev)
  7. Purify Food & Drink (rev)
  8. Remove Fear (rev)
  9. Sanctuary
  10. Turn Undead
Second Level
  1. Augury
  2. Chant
  3. Detect Charm
  4. Enthrall
  5. Heat Metal
  6. Heroism
  7. Resist Cold
  8. Resist Fire
  9. Snake Charm
  10. Silence 15’ Radius
Third Level
  1. Create Food and Water
  2. Cure Disease (rev)
  3. Dispel Magic
  4. Flame Eternal
  5. Glyph of Warding
  6. Magic Vestment
  7. Remove Curse (rev)
  8. Sacrifice (rev)
  9. Speak with the Dead
  10. Water Walk
Fourth Level
  1. Cure Serious Wounds (rev)
  2. Detect Lie
  3. Divination
  4. Exorcise
  5. Lower Water
  6. Protection from Evil 10’ Radius (rev)
  7. Spell Immunity
  8. Sticks to Snakes
  9. Tongues
  10. ???
Fifth Level
  1. Commune
  2. Cure Critical Wounds (rev)
  3. Dispel Evil
  4. Insect Plague
  5. Quest
  6. True Seeing (rev)
Sixth Level
  1. Anti-Magic Shell
  2. Find the Path (rev)
  3. Forbiddance
  4. Heal (rev)
  5. Part Water
  6. Word of Recall
Seventh Level
  1. Control Weather
  2. Earthquake
  3. Flame Strike
  4. Holy Word (rev)
  5. Raise Dead
  6. Wind Walk

Druid Spells

First Level
  1. Animal Friendship
  2. Blood Visage
  3. Detect Snares and Pits
  4. Entangle
  5. Invisibility to Animals
  6. Locate Animals
  7. Pass Without Trace
  8. Predict Weather
  9. Shillelagh
  10. Speak with Animals
Second Level
  1. Barkskin
  2. Cure of the Ancients
  3. Feign Death
  4. Fire Trap
  5. Locate Plants
  6. Obscurement
  7. Produce Flame
  8. Rider Behind the Eyes
  9. Trip
  10. Warp Wood
Third Level
  1. Animal Shape Shift
  2. Call Lightning
  3. Hold Animal
  4. Neutralize Poison (rev)
  5. Plant Growth (rev)
  6. Protection from Fire
  7. Snare
  8. Summon Insects
  9. Tree
  10. Water Breathing (rev)
Fourth Level
  1. Control Temperature
  2. Hallucinatory Forest
  3. Plant Door
  4. Produce Fire
  5. Protection from Lightning
  6. Repel Insects
  7. Sleep of Ages
  8. Song of Oberon
  9. Speak with Plants
  10. Summon Animals
Fifth Level
  1. Animal Growth
  2. Commune with Nature
  3. Control Winds
  4. Pass Plant
  5. Transmute Rock to Mud (rev) (???)
  6. Wall of Fire (rev) (???)
Sixth Level
  1. Anti-Animal Shell
  2. Conjure Fire Elemental
  3. Transport via Plants
  4. Turn Wood
  5. Wall of Thorns
  6. Weather Summoning
Seventh Level
  1. Animate Rock
  2. Chariot of Sustarre
  3. Conjure Earth Elemental
  4. Finger of Death
  5. Fire Storm
  6. Reincarnate

Magic-User Spells

First Level
  1. Charm Person
  2. Comprehend Languages (rev)
  3. Detect Magic
  4. Enlarge (rev)
  5. Faerie Fire
  6. Feather Fall
  7. Floating Disc
  8. Hold Portal
  9. Identify
  10. Light (rev)
  11. Magic Aura (rev)
  12. Magic Missile
  13. Mending
  14. Message
  15. Read Magic (rev)
  16. Shield
  17. Sleep
  18. Spider Climb
  19. Unseen Servant
  20. Ventriloquism
Second Level
  1. Audible Glamer
  2. Change Self
  3. Detect Invisible
  4. ESP
  5. Force of Forbidment
  6. Forget
  7. Invisibility
  8. Knock
  9. Levitate
  10. Light, Continual (rev)
  11. Locate Object (rev)
  12. Magic Mouth
  13. Mirror Image
  14. Phantasmal Force
  15. Ray of Enfeeblement
  16. Speak with Animals
  17. Stinking Cloud
  18. Wall of Fog
  19. Web
  20. Wizard Lock
Third Level
  1. Clairvoyance
  2. Detect Illusion
  3. Dispel Magic
  4. Explosive Runes
  5. False Alignment
  6. Fireball
  7. Fly
  8. Gaseous Form
  9. Gust of Wind
  10. Haste (rev)
  11. Hold Person
  12. Invisibility 10’ Radius
  13. Lightning Bolt
  14. Monster Summoning
  15. Phantasmal Psychedelia
  16. Protection from Normal Missiles
  17. Secret Page
  18. Speak with Dead (???)
  19. Suggestion
  20. Water Breathing (rev) (???)
Fourth Level
  1. Charm Monster
  2. Confusion
  3. Creation, Minor
  4. Dig
  5. Dimension Door
  6. Extension
  7. Globe of Invulnerability, Minor
  8. Growth of Plants
  9. Hallucinatory Terrain
  10. Invisibility, Improved
  11. Mnemonic Enhancer
  12. Polymorph Others
  13. Polymorph Self
  14. Protection from Normal Weapons
  15. Seven Gates
  16. Shadow Monsters
  17. Wall of Fire
  18. Wall of Ice
  19. Wizard Eye
  20. ???
Fifth Level
  1. Airy Water
  2. Animate Dead
  3. Chaos
  4. Cloudkill
  5. Contact Outer Sphere
  6. Creation, Major
  7. Faithful Hound
  8. Feeblemind
  9. Hold Monster
  10. Interposing Hand
  11. Magic Jar
  12. Passwall
  13. Secret Chest
  14. Stone Shape
  15. Telekinesis
  16. Teleport
  17. Transmute Rock to Mud (rev)
  18. Wall of Force
  19. Wall of Iron
  20. Wall of Stone
Sixth Level
  1. Animate Dead Monsters
  2. Barrier
  3. Contingency
  4. Death Spell
  5. Disintegrate
  6. Freezing Sphere
  7. Geas
  8. Glass Eye
  9. Globe of Invulnerability, Major
  10. Invisible Stalker
  11. Legend Lore
  12. Lucubration
  13. Move Earth
  14. Phantasmal Supergoria
  15. Projected Image
  16. Shades
  17. Speak with Monsters
  18. Stone to Flesh (rev)
  19. Suggestion, Mass
  20. Veil
Seventh Level
  1. Animated Artwork
  2. Duo-Dimension
  3. Fireball, Delayed Blast
  4. Grasping Hand
  5. Instant Summons
  6. Invisibility, Mass
  7. Magic Sword
  8. Phase Door
  9. Power Word Stun
  10. Prismatic Sphere
  11. Prismatic Spray
  12. Prismatic Wall
  13. Remote Surveillance
  14. Reverse Gravity
  15. Simulacrum
  16. Spell Turning
  17. Statue
  18. Vanish
  19. Vision
  20. Witchlamp Aura
Eighth Level
  1. Antipathy/Sympathy
  2. Charm Person, Mass
  3. Clone
  4. Demand
  5. Incendiary Cloud
  6. Maze
  7. Mind Blank
  8. Permanency
  9. Symbol
  10. Trap the Soul
Ninth Level
  1. Gate
  2. Imprisonment (rev)
  3. Meteor Swarm
  4. Power Word Kill
  5. Shape Change
  6. Time Stop

Spells

Doom of the Wildelands BeZurKur BeZurKur